MEDIA PEMBELAJARAN BERBASIS VIDEO MENGGUNAKAN POWTOON DAN MOVAVI VIDEO EDITOR TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA
Keywords:
Learning, Textbook, Learning Videos, Critical ThinkingAbstract
Math learning has a finite amount of space and time. Where a junior high school math class in one grade is only a five-hour lesson with an hour lesson of only 40 menutes is considered insufficient. Apart from the lack of time for learning, there are a number of factors that are a barrier to math study, which is the influence of internal and external factor. On external factor such as the impact of the ingredients. Using a textbook is not enough for students to understand math lesson. For this reason research are trying to develop video-based teaching materials in hopes of overcoming space and time on learning. The learning video countains material discussions, examples of problems, discussion of examples problems, it’s been valeted by a material expert, so that the teaching materials developed by researchers can direct students to critical thinking. With the learning video, it is expected that students can learn anywhere and any time without the countraining of spcace and time. And the ultimate purpose of this video-based teaching development is to increase students critical thinking ability.
References
Adkhar, B. I. (2016). Pengembangan Media Video Animasi Pembelajaran Berbasis Powtoon Pada Kelas 2 Mata Pelajaran Ilmu Pengetahuan Alam di SD Labschool UNNES. Skripsi. Semarang: Fakultas Ilmu Pendidikan Univ. Negeri Semarang.
Andi Prastowo. (2013). Panduan Kreatif Membuat Bahan Ajar. Inovatif. Yogyakarta: Diva Press.
Darmawan, Arif. 2018. Membuat media video pembelajaran. Diakses melalui: http://simpatik.belajar.kemendikbud.go.id.Modul.
Daryanto. (2010). Media pembelajaran peranannya sangat penting dalam mencapai tujuan pembelajaran. Yogyakarta: gava media.
Deliviana, Evi. 2017. Aplikasi powtoon sebagai media pembelajaran: manfaat dan problematikanya. Prosiding. Badan penerbit universitas negeri makasar.
Fachrizal, Rifki. 2019. Lima rekomendasi software editing video yang cocok untuk pemula. Diakses melalui: https://infokomputer.grid.id/read/121538243/lima-rekomendasi-software-editing-video-yang-cocok-untuk-pemula?page=
Gulo, soziduhu. 2019.tantangan pendidikan di era revolusi 4.0. diakses melalui: https://www.kompasiana.com/sozi/5cf4846995765c2937e9/tantangan-pendidikan-di-era-revolusi-4-0.
Jamal, Fakhrul.2014. analisis kesulitan siswa dalam pelajaran matematika pada materi peluang kelas IX IPA SMA Muhammadiyah meulaboh johan pahlawan. Jurnal MAJU vol.1 no.1. hal 18-36.
Kustandi, Cecep & Bambang Sutjipto. 2011. Media Pembelajaran. Bogor: Ghalia Indonesia
Purwati, Budi. 2015. Pengembangan media video pembelajaran matematika dengan model assure. Jurnal kebijakan dan pengembangan pendidikan. Vol.3 no.1.
Putra, Pramudya Dwi Aristya Dan Sudarti. 2015. Real Life Video Evaluation Dengan Sistem E-Learning Untuk Meningkatkan Keterampilan Berpikir Kritis Mahasiswa. Jurnal Kependidikan, Volume 45, Nomor 1, Mei 2015, Halaman 76-89.
Saputri, ina eka. 2018. Media pembelajaran berdasarkan animasi powtoon. Diakses melalui:https://id.scribd.com/dokumen/3080841301/makalah-powtoon/. Makalah.
Sudrajat. (2010). Media Animasi Pembelajaran. Jakarta: Rineka Cipta.
Sugiyono. 2016. Penelitian kuantitatif, kualitatif dan R&D. Bandung: alfabeta
Wahyudin, Heri. 2019. Pembelajaran matematika di era revolusi industri 4.0. diakses melalui: https://radarkudus.jawapos.com/read/2019/04/04/129513/pembelajaran-matematika-di-era-revolusi-industri-10.